Wednesday, September 20, 2017

HESUS JOY CHRIST / Matthew's Five's Nine - 2017 Head Rotations : Thomas - animated

In the past two days I have completed about 8 or 9 hours of work to complete this animation of a head rotation of the Thomas character from the upcoming HESUS JOY CHRIST / Matthew's Five's Nine. These 2017 Head Rotations are forcing me to think and draw in three dimensions and I dare say I am impressed with how my skill is improving. On to more.

Thursday, March 30, 2017

Another example of the desperate need for True GRADUATED LICENSING!!

Even this video with a representative of the City of Toronto, from the Traffic Management Centre, does not fully explain how these buttons work!!! In fact, if the button does not actually change the traffic light to allow crossing in one's desired direction, it may in fact trigger the white walk signal when otherwise there would not be a white walk signal, thereby allowing enough time to walk across the intersection.
This is all, by the way, what would part of obtaining a "Pedestrian License" that would be granted upon successful demonstration of an adequate understanding of information necessary to walk Provincial and Municipal streets, roads and highways. Most kids in grade one should be able to obtain an optional Pedestrian License.

This to me, is what would be true graduated licensing:
1. Pedestrian License, including walk facing traffic on the left side of the road, hold your ground against cyclists illegally on the sidewalk with a 26" diameter wheel or larger, do not cross between parked cars, watch for cars turning right as you cross at an intersection, watch for cars turning left as you cross an intersection, and look both ways and ensure traffic is stopping successfully before you enter a cross walk; among a few other things.
2. Bicycle License, including you are a vehicle on the road if your wheel is larger than 26" and have all rights and responsibilities granted any other vehicle including cars, trucks and buses; obey all traffic laws as if you were any other vehicle; when moving up the right side of the right lane of traffic approaching an intersection beware of cars turning right; when turning left signal with your left arm (all arms signals must be known and practiced for a Bicycle License) and move into the left lane and/or the left turning lane to make your turn, being aware of oncoming right turning traffic; if your wheel is smaller than 26" and you choose to ride on the sidewalk you must dismount at all intersections, including stop signs, in order to cross, because traffic cannot anticipate your presence in the crosswalk if you are riding because you are approaching the cross walk too fast for car drivers to see you; and even if you are travelling in a designated bicycle lane, cars will still turn right in front of you and you must also change lanes to the left to make a left turn. This could be granted upon successful demonstration of basic maneuvering skills and an understanding of traffic laws sufficient to keep safe in traffic, probably around grade two.
3. Motorcycle License: You must be able to control, navigate and discern traffic conditions in the smaller vehicle of a motorcycle before you are granted the larger responsibility of a car with its larger size and therefore potential for bodily harm and damage to others' property and life, not to mention limitations in maneuverability. If you survive two years with a motorcycle, usually ages 14 to 16 years old, only then do you become eligible for a car license.
4. Car License: After the three previous levels of licensing you are fully aware of what pedestrians are likely to do, so you can anticipate their actions on roadways, you are fully aware of what bicycles are likely to do, so you can anticipate their actions on roadways, and you know what all other levels of vehicle are likely to do as you have successfully avoided them while riding a motorcycle. Now you have the skills to drive a car Defensively rather than Offensively as someone who expects the size of their car to protect them, when in fact by driving offensively they are in possession of a weapon that can cause grave injury to life and property.
5, 6, 7. Truck, Bus and Emergency Vehicles: Licenses granted as they are today.

Friday, March 24, 2017

The new head rotation system is working well!

Moving right along to continue with other cast characters from HESUS JOY CHRIST / Matthew's Five's Nine, here are the Inward and Outward 25 head positions, followed by a video of the Outward 25 animated and coloured.

I am really learning a lot. For example, I realized in the Inward 25, that I was not keeping the eyes on the same level for each drawing of the same level of elevation.  I've also begun to pay attention to hair hanging lower or higher as a side of the head moves lower or higher as it is rotating.  I am also getting faster at locating the features and completing the drawings, as indicated by the notes of the times.

Wednesday, March 8, 2017

Turning it around!!!

This is the real issue for at least three people I know personally, right now.  I find it exasperating, disgusting and downright malicious for people to be treated the first way, from the top down, when it is obviously NOT WORKING!!!

Monday, February 20, 2017

Cephas bobble head coloured!!! Problem solved!!!

Click on this .gif image to see the head rotate!!!
Here is the completion of the Cast Rotations project.  This was a project to train myself to draw consistent characters, indeed 30 consistent characters, that seem solid without the features meandering around a weakly not-so-solid head.
I am pleased with the progress at this point. I can now graphically calculate 144 head positions, each with 4 points for each of three circles or ellipses that circle the head: ear to ear, nose to back, and around the eyes.  Also graphically calculated are the three lines: between the ears, top to bottom, and front to back, that can be extrapolated as parallels to drop the face and jaw from the front of the sphere.
This project began in 2011 when I found that every drawing of a single character looked like a completely different character.  Here are those drawings, which I refer to as "Head Rotations":  First I tried to force a solution by creating 15 Plasticine heads of the 15 main characters, which allowed me to actually make decisions of the characteristics of each character's head, such as a big or small nose, and so forth.  Photographing each head from 35 positions was fun, but it didn't help me to be more consistent in drawing the characters.  These photographs are also at the above link. To break out of that problem and force a solution I began to draw 15 main characters at a time, all in the same head position, which I refer to as "Cast Rotations", and they can be found here:  This was extremely helpful, but drew attention to problems with how each position was being portrayed.
In 2013 I realized that there are some rules about the ellipses that locate the features of a character's head.  I did some calculating, but I was not satisfied by the time I returned to full time work in the spring of 2014.  This past fall, at a social recreational art group, I took the opportunity to address my concerns with how the characters' facial features were to be located on a basic sphere, and this is discussed in the two previous posts.  
This post here, a .gif file, in my opinion, satisfies at least me, that the graphically calculated head positions are a major improvement that confirms that a solid drawing need not be overly concerned with details.
I plan to continue to draw Cast Rotations, or Head Rotations, armed with this ability to graphically calculate the locations of the features around a sphere, as time permits and as the mood hits me. Nevertheless I consider this problem solved, and feel I am better prepared to continue with the actual animation of HESUS JOY CHRIST / Matthew's Five's Nine.  Hopefully I will be satisfied with the improvement I find over and above the animation of the second Preview, posted here:  .  Sorry Gord, but I don't really think I did a good job of animating your head rotation!!!😅          

Tuesday, January 31, 2017

"It's" NOT entirely subjective too!

Here is the first of hopefully many character head rotations based on the geometry of a sphere divided into twelve.  Here are twelve Hesus drawings in 12 of the 16 positions portrayed the second image of the previous post.
There are blatant errors, but I feel this drawing is an improvement due to the clarity of the calculated locations of the features determined by the position of the sphere. I find it far easier to maintain the character if I can place his features on a graphically calculated ellipse or centre line.  

Hesus keeps looking like Hesus, at least. 

David Foster 2017-01-31

Tuesday, January 24, 2017

NOT entirely subjective !!!

"It" is not entirely subjective as there are some mathematical and geometric truths I have discovered that govern the position of the ellipses and other lines that determine the positions of the facial and head features, that I have established ways of graphically calculating similar to the graphic calculations made in Perspective Projection drawings. These mathematical and geometric truths are far easier to discern in freehand line drawings than they would ever be in a drafting software tool, and are more practical, essential and efficient than any software calculation.

This, I would have thought, would have been taught in animation at Sheridan College, but in fact there was not any understanding of this at that school, to the best of my knowledge.  Evidence of this shortcoming is prominent in the animation of Belle in Beauty and the Beast, although that film was animated before I attended Sheridan College.

The first image is the solution to the problem posed by four of sixteen positions (32 positions if you count both front and back of the sphere) that are problematic due to not being forward or side positions, when the circle of the sphere is divided into 12 positions both horizontally (medians) and vertically (lines of latitude). From these 12 divisions one may extrapolate any further divisions, by thirds or halves.  Fifths are another problem, but can be subjectively assumed to be a leaning toward or away from divisions of these twelve, to not put too fine a point on it.

The second image is examples of those sixteen positions.

An assumption made in generating this solution is that the line between the ears remains level, but rotates around the vertical y axis.
The arrow points out of the nose from the inside of the head indicating the forward direction, the line with the circle on the end indicates a line projecting out the top of the head, and the right and left ear positions are indicated by the "R" and "L".

This solution took several months at about 3 hours per week, requiring about 10 to 15 similar drawings to identify the problem and ask the better questions. I have another book in me, waiting for an opportunity to write and publish, that would include anatomy and comparative anatomy for artists, as well as the geometry of head rotations.

David Foster, 2017-01-24.